/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 combat_object_type.h

	$Header: /heroes4/combat_object_type.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( COMBAT_OBJECT_TYPE_H_INCLUDED )
#define COMBAT_OBJECT_TYPE_H_INCLUDED

enum t_combat_object_type
{
	k_combat_object_type_attackable_obstacle,
	k_combat_object_type_compound,
	k_combat_object_type_creature,
	k_combat_object_type_label,
	k_combat_object_type_gate,
	k_combat_object_type_quicksand,
	k_combat_object_type_stationary,
	k_combat_object_type_unsaved,

	k_combat_object_type_count
};

#endif // COMBAT_OBJECT_TYPE_H_INCLUDED